The story is ok, but that is still a step up on Concealed Intent. There is more, better and more consistent art in Deadlock than CI. It fits the source material and while it removes some agency, it is ok to lose ships in Deadlock so that is not too much of a problem (in CI the player needs to acutely feel each loss). Here it is implemented nicely with few parameters like offensive/defensive stance and focus fire. Concealed Intent originally started with a similar system, but I could couldn’t get it to work with the stealth mechanics. That is, the player does not choose when to fire their guns, instead the guns fire when they can. I also noted with interest Deadlock’s use of autofire. Again like big slow ships blasting each other. However, the big ships never swoop, climb or bank, they just seem to float up or down - it doesn’t feel real. It is somewhat important in the sense that weapon firing arcs and armor take account of vertical height. Most disappointingly, the 3D part of Deadlock feels unimportant. Probably a better solution than CI though which is faster, but understanding it was the most complained about part of the game. Deadlock comes up with a 2-part system which feels clunky but is easy to understand. Movement controls in a fully 3D world are difficult to get working well. Also when the game does cinematics it puts a border on the top/bottom of the screen to change the aspect ratio - just like Homeworld (and CI), reminding me of my and (probably) their influences. I would absolutely try to copy it if I needed replay functionality again. Mostly this worked really well, the zooming camera reminded me of the TV series, so a big thumbs up. They have a “director” highlighting specific exciting occurrences and choosing camera angles. To be fair, this is the same feeling the TV series espouses, so the game is just being true to its source material.īoth games have a replay facility at the end of a battle, so a player can see what happened in “real-time”. Often Deadlock felt like two heavyweights tearing strips off each other until the larger force eventually won, and that is why I stopped playing only a couple of missions from the end. Personally I prefer games where maneuver is important. For reference CI is based on submarine combat, with relatively fragile ships trying to mask their position and using drones to do most of the fighting. I spent many battles trying to cross the T, to devasting effect when I once succeeded. There is a small concession to something more dynamic with fighters and missiles, but mostly victory comes down to big slow ships lining up and blasting each other. In Deadlock space battle is like early 20 th century naval dreadnoughts. Secondly, each game has a different conception of spaceship combat. Progression like this helps replayability as players want to try out their latest builds - it definitely worked on me! This is a great idea (and one I dropped from CI due to lack of time). First the introduction of a strategic layer over the tactical game where you chase Cyclons around the map (or vice-versa), improve technology and build up your fleets. While similar to Concealed Intent, there are two main difference. The Deadlock team clearly had a much higher budget (and/or higher skill) and it shows in every aspect of the game.Īlright, now let’s get picky. I would go as far as saying that if you had the money for only one simultaneous 3D turn-based tactical game of spaceship combat (such a niche!), it should be this one. I haven’t finished it (yet?), but playing over 20 hours in one game is unusual for me, and a sign of quality. I really like Battlestar Galactica Deadlock, it is a good game and I enjoyed playing. Although before I start, I should give away the end. Just two teams solving similar problems coming up with similar solutions. My game came out a little before Deadlock, although knowing the leadtime of games development there must have been zero influence between the games. Both are simultaneous 3D turn-based tactical games of spaceship combat, and there are not many of those I have played. Not for the TV series, but for my own game Concealed Intent. I recently bought Battlestar Galactica Deadlock in a Steam sale, and immediately felt a wave of nostalgia upon playing it.
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